- seed - Variable in class dev.roanh.picross.Board
-
The seed for this board.
- Seed - Class in dev.roanh.picross
-
Class that holds all the information required
to define a specific game board.
- Seed(int, int, double) - Constructor for class dev.roanh.picross.Seed
-
Constructs a new seed with the given
width, height and density.
- Seed(long, int, int, double) - Constructor for class dev.roanh.picross.Seed
-
Constructs a new seed with the given
width, height, density and random number
generator seed.
- Seed(String) - Constructor for class dev.roanh.picross.Seed
-
Constructs a new seed from its string form.
- seed - Variable in class dev.roanh.picross.Seed
-
The seed for the random number generator.
- seedField - Static variable in class dev.roanh.picross.Main
-
Field that displays the board seed.
- serialVersionUID - Static variable in class dev.roanh.picross.Board
-
Serial ID.
- setNextState(int, int, Tile) - Method in class dev.roanh.picross.Board
-
Sets the new state for the tile at the
given coordinates based on the current game state.
- showControls() - Static method in class dev.roanh.picross.Main
-
Shows a help dialog with the controls.
- showGameGUI() - Static method in class dev.roanh.picross.Main
-
Constructs and shows the GUI.
- showRules() - Static method in class dev.roanh.picross.Main
-
Shows a help dialog with the rules.
- showSolution(boolean) - Method in class dev.roanh.picross.Board
-
Sets whether to show the solution or not.
- SIZE - Static variable in class dev.roanh.picross.Board
-
Size in pixels of the grid cells.
- solution - Variable in class dev.roanh.picross.Board
-
Solution this puzzle is based on.
- solved - Variable in class dev.roanh.picross.Board
-
Whether or not this puzzle is currently solved.
- SOLVED_COLOR - Static variable in class dev.roanh.picross.Board
-
Color used to indicate elements of a solved puzzle.
- startTime - Variable in class dev.roanh.picross.Board
-
The time at which this board was created.
- state - Variable in class dev.roanh.picross.Board
-
Current state of each grid cell.
- StateChange(int, int, Tile, Tile, boolean) - Constructor for class dev.roanh.picross.Board.StateChange
-
Constructs a new change event with the
given location and old and new state.